Jitesh's Domain

Game Designer. Producer. Gamer.

Clash Royale – PART I

4 Comments

I’m pretty sure most of you have already started playing Clash Royale by now. Even if you aren’t one of the Royale players, you might very well be aware of the game. Clash Royale is Supercell’s next gem for mobile devices.

I’ve been playing this game on a daily basis since it launched in India. I wanted to jot down and do a few write-ups focusing on design.

The first design overview I felt like covering is the gameplay concept map. Please note:

  • This concept map focuses only on gameplay elements
  • It does not teach you how to play the game
  • Shows the inter-relationships of different elements

Now, I am not explaining what each element (especially the ones taken from the game) stand for. Obviously, if you have been playing the game, you’ll be aware of the intricacies. In case you haven’t tried the game out, this’ll help you understand (a little) the concept of gameplay in Clash Royale (inter-dependencies, skills needed, synergy and complexity).

Clash_Royale_Gameplay_ConceptMap_v4

It is informative to look at the game, realize its scope and go through its various concepts. Do check it out, it’ll be fun to discuss more on this (especially if you have already been playing the game).

Keep checking here for further updates, I’ll most likely do more write-ups by focusing on different features. They may not necessarily be in sequence and will most likely be a little independent of each other.

Do shoot your feedback and rants. It’s always fun ;]

 

 

 

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4 thoughts on “Clash Royale – PART I

  1. Nice breakdown. I like how tightly everything is tied down, specially towards the center – (Cards and Chests). Also, I guess since it is just gameplay you did not include the clan management aspect.

    Few of the things that I would love to hear your thoughts about from the core gameplay are

    1. Opportunities for positive outcomes on “Draw”.
    2. Planned Strategy vs Quick Actions (2x Elixir)

  2. Thanks for your feedback :] Yes, this is just gameplay high level concept map. I’ll go into other details soon, especially clan management too.

  3. Hi Jitesh! I am playing CR since day 1, big fan of supercell. Your chart is great man. Nice work, helps to see game from design point of view.

  4. Thanks Vivek! Glad you liked it :]

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