Jitesh's Domain

Game Designer. Producer. Gamer.


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Clash Royale – PART I

I’m pretty sure most of you have already started playing Clash Royale by now. Even if you aren’t one of the Royale players, you might very well be aware of the game. Clash Royale is Supercell’s next gem for mobile devices.

I’ve been playing this game on a daily basis since it launched in India. I wanted to jot down and do a few write-ups focusing on design.

The first design overview I felt like covering is the gameplay concept map. Please note:

  • This concept map focuses only on gameplay elements
  • It does not teach you how to play the game
  • Shows the inter-relationships of different elements

Now, I am not explaining what each element (especially the ones taken from the game) stand for. Obviously, if you have been playing the game, you’ll be aware of the intricacies. In case you haven’t tried the game out, this’ll help you understand (a little) the concept of gameplay in Clash Royale (inter-dependencies, skills needed, synergy and complexity).

Clash_Royale_Gameplay_ConceptMap_v4

It is informative to look at the game, realize its scope and go through its various concepts. Do check it out, it’ll be fun to discuss more on this (especially if you have already been playing the game).

Keep checking here for further updates, I’ll most likely do more write-ups by focusing on different features. They may not necessarily be in sequence and will most likely be a little independent of each other.

Do shoot your feedback and rants. It’s always fun ;]

 

 

 

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Google – Best Games of 2015

Chhota Bheem Throne of Bali

Around 2 months back we worked on a brand new game using Chhota Bheem IP – Throne of Bali. This is a 2D side-scroller with scripted levels where you get to play as Chhota Bheem.

It is a simplistic casual title, where levels keep getting tougher and tougher. Today, in the game there are 20 levels.

Best Games of 2015

Earlier this month, Google Playstore showcased some of the best games of 2015 that everyone should play. It names Chhota Bheem Throne of Bali as one of the best on playstore in 2015! It is such a joyous moment for me and the whole team at Nazara who worked on this title.

CBTB_Best2015

I want everyone to try out this game and keep sending us feedback. We are constantly in the process of improving the game.

Christmas Update

After the announcement by Google, the team themselves took the initiative to work extra and come up with a thrilling Christmas update! We are finally live and everyone should give in to the festive season and play the game, share it with your friends and keep spreading the word :]

CBTB_Christmas

Do download, update your game and spread wishes with your friends and family this Christmas and New Year!


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Virat Cricket Challenge

Virat Cricket Challenge

Android Release

Hey all, sorry I had been away for a while. Our team at Nazara were very busy since few weeks now, pushing our production on our recent release Virat Cricket Challenge.

Finally, it feels great to bring out a simple, easy to play game – fast and arcade cricket experience based on Virat Kohli! If you are a Virat fan, you must check this game out!

I am so happy that the game got featured on its release date on Google Playstore :] Entire team is overjoyed!

Google Playstore Download Page

IMG-20151211-WA0001

Virat Kohli announces the game on his Facebook page!

A news article on Times of India came out yesterday with the announcement.
VCC

Here is a poll on twitter –>

Do play the game, rate, shoot feedback and share with your friends and family.

Fresh update!

Virat Cricket Challenge is No.1 today on Google Playstore! We have beaten mighty games to get to this position :]
VCC_No1

Cheers :]


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Wamble On!

I have been working on a small prototype in Unity engine. After realizing a quick fun mechanic with basic gameplay I stopped working on it for a while.

Finally, I decided to finish the experience and make a web build! My purpose was to make a small game suitable for web + mobile devices. I did not want to invest heavily in terms of audio and visuals (as its a solo project). Also, I did not want to increase the scope. It’s just a small nifty arcade game.


What does Wamble mean?

(http://www.thefreedictionary.com/wamble)

wamble (ˈwɒmbəl)

vb (intr)

1. to move unsteadily
2. to twist the body
3. (Pathology) to feel nausea


 What an end-user really needs to play this game is:
  • Focus
  • Timing and
  • little bit of Endurance

The idea is to provide an uncomfortable, nauseating experience. Obviously, not what a normal mobile/ web game is about. You will not play this game to relax and chill out. That is not the objective. Saying that, you must never keep playing this game over and over for 30mins or so (unless you really really want to!). This can really cause intense nausea. Just play it in short bursts :]

BEGINUpsideDownRETRY


I am already working on an Android build (90% done). Before I push that out, you should really try to play online:

http://uns33n.itch.io/wamble-on

http://www.kongregate.com/games/JiteshP1/wamble-on


Do play and shoot your impressions!