Jitesh's Domain

Game Designer. Producer. Gamer.


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Wamble On!

I have been working on a small prototype in Unity engine. After realizing a quick fun mechanic with basic gameplay I stopped working on it for a while.

Finally, I decided to finish the experience and make a web build! My purpose was to make a small game suitable for web + mobile devices. I did not want to invest heavily in terms of audio and visuals (as its a solo project). Also, I did not want to increase the scope. It’s just a small nifty arcade game.


What does Wamble mean?

(http://www.thefreedictionary.com/wamble)

wamble (ˈwɒmbəl)

vb (intr)

1. to move unsteadily
2. to twist the body
3. (Pathology) to feel nausea


 What an end-user really needs to play this game is:
  • Focus
  • Timing and
  • little bit of Endurance

The idea is to provide an uncomfortable, nauseating experience. Obviously, not what a normal mobile/ web game is about. You will not play this game to relax and chill out. That is not the objective. Saying that, you must never keep playing this game over and over for 30mins or so (unless you really really want to!). This can really cause intense nausea. Just play it in short bursts :]

BEGINUpsideDownRETRY


I am already working on an Android build (90% done). Before I push that out, you should really try to play online:

http://uns33n.itch.io/wamble-on

http://www.kongregate.com/games/JiteshP1/wamble-on


Do play and shoot your impressions!

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Flappy Jam!

It was around 2 weeks back when me and many of my colleagues started playing this little game called “Flappy Bird” on iOS. We were having fun with the game trying to beat score. We all kind of played it for few hours then moved on to some other game on iOS.
Just few days later, we came across news on the internet mentioning the game’s sudden rise on the AppStore. We were all like… what?! I’m pretty sure many of you must’ve already experience the game recently on your iPad/ iPhone and some of you might’ve even played it months back when it was originally released! In my opinion, the sudden rise of this game was mainly due to virality and word-of-mouth tactics. It worked. It actually worked wonders for the developer. The game started making tons of monies. Which is both a good and a bad thing.

Few things about Flappy Bird:

  • It presents a classic game appeal
  • Addictive, fun game meant to be played in quick bursts
  • Inspired by retro/ other classics
  • Absolutely no gameplay variation
  • No enhancements in core mechanics as the player progresses
  • No variation in level design

The game still raked hundreds of thousands of dollars. It clearly goes on to show how marketing, virality can work wonders + climb of simplicity.

Due to its sudden rise, the developer gained huge amount of fame and negative press at the same time. Negativity mainly emerged due to aforementioned reasons. I’m sure you’ll find the news about what all happened in detail on various news sites. Eventually, the developer could not take all the press and hatred and decided to remove the app from the AppStore.

Then, soon there was this event that popped up –> Flappy Jam! Hundreds of developers came forth in support and for passion’s sake!

Today is the last day of submission at –> http://itch.io/jam/flappyjam
And… here is my entry (Inspired by Space Invaders) 🙂

http://uns33n.itch.io/dont-invade-my-flappy-space

http://www.kongregate.com/games/JiteshP1/dont-invade-my-flappy-space

Screen_2 Screen_1 Screen_3

Do check out my game and other developers’ efforts too! Share, leave feedback and have fun ;]


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Demon’s Souls >>>>> Girlfriend

Written and posted by me on Facebook (Wednesday, July 14, 2010 at 6:08pm)

I guess the post title is also valid for Demon’s Souls’ successor, Dark Souls! So, whatever I mean below is completely valid for the sequel too 🙂

Demons_Souls

After countless retries, fear, deaths, arduous mishaps, broken bodies, looting, devouring and flirting, I present to you my personal feelings that clearly state and re-state the quintessential and inevitable fact of life (regardless of race, origin, species)…Demon’s Souls is a better deal!

5ive reasons:

1) When you play DS, you cherish each and every moment of your time with it! You know the value of life, money and gaming! This is so NOT true when it comes to spending time with your girlfriend. Demon’s Souls scores!

2) “YOU DIED” – 2 Words. 2 Sweet orgasmic words. It kills You. But, you know, you can come back! You know all has not failed! You know you have the power within you, to come back and murder that red-eyed hoplite bastard. “YOU BROKE UP” – 3 Words. 3 most unethically used words Ever!(perhaps I LOVE YOU is another one). When it comes to your girlfriend, there is NO coming back. Demon’s Souls scores! Again!

3) “It’s NOT you, It’s ME…Routine!” Seinfeld? Anyone? George? I bet many of you must’ve heard those words, uttered by your girlfriend, right before..you know what! It cracks up your skull. Its pure MindfuckAnyway, my point is, Demon’s Souls NEVER does that! In DS, it is always YOUR fault! You die, because YOU SUCK. DS will never say – “It’s NOT you, It’s ME”. Demon’s Souls scores! Yet Again!

4) “SOULSUCKER”. When you feel bad, down, fallen, your girlfriend might always support and be part of the global force which helps SUCK SOULS from you. Girls will SUCK away your SOUL. In Demon’s Souls,YOU SUCK….SOULS! You have the power. You fuck, You suck….souls. Plus, you can buy stuff with souls. So, it ROCKS. Demon’s Souls scores! Again and Again!

5) Married Men! I know its late for you…But, all hope is NOT lost! Deep in your heart, you always wanted to keep a sexy Mistress by your side. Some might even have one! Forget about having a girlfriend as your Mistress, choose Demon’s Souls. You WILL never feel alone…For people who enjoy and feeding off their FEAR, feel true gruesome fear in Demon’s Souls. Demon’s Souls scores! Forever and again!!! DS FTW \m/

If you actually DIE, face true Death playing Demon’s Souls…just remember and recall these words from Demon’s Souls – “If I only had some friends…”